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The End is Nigh (musings from the lab)

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As we come to the end of our game making process I've started noticing how many things I'm going to miss. We're crazy happy that the game is nearly done, it's really odd thinking that in about a months time our calendars will free up a little.  After spending the last year meeting up in the same place every Monday, Tuesday and weekend, it's going to be weird just not doing that anymore. Of course we're still going to be having weekly meetings and planning sessions for our next project. This is where we've been getting a lot of our work done by the way, still dark as our hardworking producer/animator is having a nap under the tables after a full night of work, Which brings me to my "Things I'll Miss" list:
  • Getting locked out of the room because our access had been revoked over weekends
  • Getting denied new access cards, so having to rely on our one lone team member with access to let us in
  • Coming in of a morning to find multiple people sleeping under desks or in back rooms
  • The piles of empty energy drink cans from LAN's the night before
  • The gentle hum of 20 computers waiting to be used
  • Crashing programs, over and over
  • The LoL players diligently playing their games around us
  • The look on peoples faces when we tested the bone and flesh crusing noises
  • Watching a certain few testers do everything possible try to break the game (with many succeeding)
This has been our first project as a team, it's been a long process, but overall I think we're happy with how everything has gone.  Keep an eye out over the next week or two and we'll be uploading our finished product.  As small as it may be, we'll have a fully functioning Hub and level.  It has enough content to provide around 40 minutes of gameplay just doing the basic tasks.  We really hope you all enjoy it.Time to go back to work,Coffee InfusedAs we come to the end of our game making process I've started noticing how many things I'm going to miss. We're crazy happy that the game is nearly done, it's really odd thinking that in about a months time our calendars will free up a little.  After spending the last year meeting up in the same place every Monday, Tuesday and weekend, it's going to be weird just not doing that anymore. Of course we're still going to be having weekly meetings and planning sessions for our next project. This is where we've been getting a lot of our work done by the way, still dark as our hardworking producer/animator is having a nap under the tables after a full night of work, Which brings me to my "Things I'll Miss" list:
  • Getting locked out of the room because our access had been revoked over weekends
  • Getting denied new access cards, so having to rely on our one lone team member with access to let us in
  • Coming in of a morning to find multiple people sleeping under desks or in back rooms
  • The piles of empty energy drink cans from LAN's the night before
  • The gentle hum of 20 computers waiting to be used
  • Crashing programs, over and over
  • The LoL players diligently playing their games around us
  • The look on peoples faces when we tested the bone and flesh crusing noises
  • Watching a certain few testers do everything possible try to break the game (with many succeeding)
This has been our first project as a team, it's been a long process, but overall I think we're happy with how everything has gone.  Keep an eye out over the next week or two and we'll be uploading our finished product.  As small as it may be, we'll have a fully functioning Hub and level.  It has enough content to provide around 40 minutes of gameplay just doing the basic tasks.  We really hope you all enjoy it.Time to go back to work,Coffee Infused

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